Waiting For Godot: The Video Game (by Funnel27)
Samuel Beckett, Quadrat 1+2 (1981)
As far back as 1963 Beckett had thought of creating a geometrical mime. He tried to write a piece for Jack MacGowran (generally referred to as J. M. Mime) but abandoned it “in the absence of all inner need.”
“Beckett’s initial conception … was to have [a pair] of characters walking along Quadrants in all possible paths starting from O (a central origin) and returning to O. But in its final realization almost twenty years later, the mime begins and ends with the void, an empty quad, and travellers deflect their steps away from O.”
The discarded work was “intended as a mime for two players (son and father or mother) who are described as naked under their coats. The stage is plotted out in a square, the four corners of which (lettered A-D) are to be marked either by two boots and two hats or by four boots, recalling the boots and hat found onstage in Godot;” the mid-points were lettered E-G, and the centre, O.
The idea goes back even further however, “indeed Quad may be regarded as the fulfilment onstage of the goal he had set himself in 1937 in the letter to Axel Kaun, the achieving of an entirely new means of expression through the elimination of language.”
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